Balandscape is in Development and Open for Trial


🛠️ Devlog #1 — Building a City That Doesn't Tip Over

Hey! I'm Faruk, and this is the first devlog for Balandscape, my experimental city builder that’s all about balance — literally.

The core idea came from a game jam prototype, where I asked:
“What if building a city was more like stacking Jenga blocks… but with cards?”
Since then, I’ve been rebuilding the project from scratch, cleaning up the messy jam code and adding more structure, strategy, and chaos (the good kind).

Currently, I'm focusing on:

  • Making the card system feel meaningful and not random

  • Balancing building weights and how they affect stability

  • Polishing visuals and feedback when things fall apart (which they do, often)

The game is still early, and a lot is unfinished — but it’s already been fun watching players try to "outsmart gravity."

If you have any ideas, weird suggestions, or just want to say hi, drop a comment below!

🎴
Also:
👉 Don't forget to check the Controls and Tips section on the game page!

I'm also pretty active on Instagram — feel free to DM me there if that's easier for you.
đź“·https://www.instagram.com/farukbyk/
I check messages often and would love to hear your thoughts!

Files

BALANDSCAPE.zip 34 MB
Mar 02, 2025

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